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Polearm master spell sniper
Polearm master spell sniper











polearm master spell sniper

If you're fighting close range an Eldritch Knight may be better, as Freman said and fighting at long range would be fine with cleric or wizard. I would say that you could just do away either with fighting in close range or at long range. You don't add skills from classes unless it says that you gain a skill from its list in the multiclassing proficiencies section in chapter 6 of the PHB, unless you did something differently. Then I'd move back using Tempestuous Magic and my normal movement, and I could rinse and repeat until I run out of expendable spell slots. Reaction: single or twinned Booming Blade on approaching foes īonus action: Quickened cantrip, like Green-Flame blade. Heart of the Storm would add even more damage against those two poor wretches. Then I'd be able to cast a spell with my action, maybe maximized with Channel Divinity: Destructive Wrath, and even a quickened cantrip with a bonus action then Tempestuous Magic would let me move back 10 feet unscathed. Two enemies approach, Polearm Master lets me use my reaction to do an apportunity attack, and Warcaster lets me use a spell (with casting time of 1 action) instead of a physical attack. Human (Variant) could ease up the load, letting me grab Warcaster at level 1, Polearm Master at level 10 and Spell Sniper at level 16, leaving just the level 18 for a +2 bump to Charisma. This means I need three ASIs for those feats, but this path would give me ASIs at character level 6, 10, 14 and 18: I'm finding myself quite MAD and ASI-starved, here. Warcaster is needed, and I like the idea of using Warcaster + a polearm + Polearm Master + Spell Sniper to cast Booming Blade on approaching enemies: if they want to get in melee range they have to eat up the extra Booming Blade damage. The character could still wear heavy armor and shield. This option gives us Darkvision, Fey Ancestry, one more language and a total of six skills. This character could very well fight in melee range or stand in mid-range and hurl thunderbolt & lightning ( very very frightening me).

polearm master spell sniper

Heavy armor, shield, 5 skills, one bonus feat and 3 saving throws proficiencies sound nice. STR 14+1, DEX 10, CON 14, INT 8, WIS 12 (+1), CHA 15+1īonus talent: Resilient (WIS), that would add Wisdom to the saving throws proficiencies, next to Constitution and Charisma, and it would give me the 13 WIS needed for the Cleric dip. My main issues are the character's attributes, its race and its MADness. I'd start with Sorcerer 1, take Cleric 1 and 2, then I'd go on on the Sorcerer path until the end. I think it does, but let's discuss together! I have found a ton of discussions about this kind of build, but not even one about in-depth optimization ( not min-maxing!). My gazillion-th character would be a Storm Sorcerer X / Tempest Cleric 2, if that makes sense. My usual group stopped playing in February - March because of the quarantine, so I've been tinkering with character ideas.













Polearm master spell sniper